True ending is something you'll miss out on in this post as we iron out more details, but the prelude is something I can talk further about. Most features are already built and it requires mostly testing and finetuning the touch interactions. Simultaneously as we are working on the big patches we are working on the mobile version and are hopeful that there will be some news about it before the end of February. Some future additions to the game will increase the interesting choices that come with luck. Luck should bring an interesting option to go for instead of the regular crit chance and multiprojectile chance while giving additional benefits. The other two parts of luck are as follows: While opening a chest every percent gives you a chance to upgrade your chest to the next one aka gain more loot The final one being double experience drop, where enemies drop a big experience which is worth 10 instead of the regular 5. At the moment of writing this luck affects two stats: Critical Chance and Multiprojectile Chance in a straightforward adding the luck stat on top of the already existing chance. Luck is an overarching stat that affects other stats. Some small changes may still happen before release and it may change after its release too of course. There was a short mention of Luck in the previous patch notes where we added the spike balls and now I'm here to explain what it is mostly about. A rolling ball that does high damage to you, namely appearing in levels after 1. This is a message that was originally released on Patreon, after the original post the Luck patch is live with an additional environmental effect the fireball.Ĭlockwork Survivors was released under a week ago and we have already added a new environment effect, the spikeball.
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